Mozart 2 Pro
Documentation

v1.1.0 - release notes

Toolbar

Title Barmodule HUD

This toolbar is the same in all versions of Mozart. Below is a brief breakdown for all toolbar buttons from left to right. Again, note that the start button transforms into the stop button once tapped or pressed. We will get into specifics in the next chapters in this guide.

1 Start / Stop
2 Instrument Sound
3 Instrument
4 Key Signature
5 Scale Indicator Display
6 Settings
7 Top Ten List

 

Start / Stop Button

Title Barmodule HUDmodule HUD

The start button transforms into the stop button once tapped or pressed. Starting the game causes the entire toolbar to move to the left only leaving the start button which is now the stop button visible as seen here. Stopping the game via the start/stop button brings up a warning instead of stopping the game right away. This is to avoid losing the current game score when not intended.

 

Instrument Sound Button

Title Barmodule HUD

All versions of Mozart have a number of built-in sounds available. Tapping the Instrument Sound Button brings up a small window that features a so-called picker control which is used to change the current instrument sound. Sounds are assigned per instrument. So changing the sound in the Solfege instrument will change it for that instrument only.

 

Instrument Button

Title Barmodule HUD

There are a number of instruments available in Mozart. These are selected in the instrument window. Tapping or clicking the toolbar's Instrument Button displays this window. Instruments are discussed in more detail on the Instrument page of this guide.

 

Key Signature Button

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The Key Signature Button againg displays a small window that allows to set the key signature for the game. Note that the key signature is set globally and thus for all instruments. The window features a slider that sets the amount of sharps and flats. This is somewhat unorthodox but useful for beginners and advanced students in order to increase the difficulty of the game. A separate button sets the gender (i.e. major or minor).

 

Scale Indicator Button

Title Barmodule HUD

The Scale Indicator Button differs in functionality from the previously discussed toolbar buttons. It is a multi-stage button with five settings. Each time it is tapped or clicked it will display the next display setting. Note that scale indicators are not available in the Letters and Solfege instruments. The Scale Indicator Button is therefore disabled when either of them is active. Here now are the available settings for instrument scale indicators.

No indicators The instrument will show no indicators at all
Blank indicators Only green and red (root) indicators
Scale degrees Numerical display for scale degrees (i.e. 1, 2, 3, 4, 5, 6, 7)
Note names C, D, E, etc.
Solfege Syllables Do, Re, Mi, etc.

 

 

Settings Button

Title Barmodule HUD

Settings are discussed later on in this guide. Let's note for now that Settings Button in the toolbar is used to display the settings window.

 

Top Ten Button

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This final button in our toolbar displays the Top Ten Window. After each qualifying score the player is asked to enter their name into this list. The Top Ten Button can be used at any time to review the top ten list. The window itself only has two controls. One to dismiss the window and one to reset the list.

Title Barmodule HUD

 

Summary

The toolbar is where most of your interaction with the game happens. Here you start games, change sound, instruments and look up the top ten scores.

Now let's take a look at our notation view.

 

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